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Farming Simulator 22 Is Now Supported

August 10, 2026 · 3 min read

It took me until 2026 to admit that FS22 was not going anywhere. It is now properly supported in MapToPlay, with the complete baseline feature set.

Farming Simulator 22FS22Map GenerationMapToPlayMaps4FS

Hey.

It is funny enough to say this in 2026, but Farming Simulator 22 is now officially supported in MapToPlay.

This Is Actually Where It Started

When I started Maps4FS, it was built for FS22. But that support was very basic: terrain and texture generation, without any of the fancy features that came later.

Then FS25 was released, and I started improving everything around it. That work shaped Maps4FS and eventually MapToPlay into the feature-rich tools they are now—but all of those improvements supported only FS25.

I Thought Everyone Would Just Move On

From time to time, you asked if FS22 would be supported properly. And every time, I was thinking: okay, this is just a transition period. Soon everybody will use FS25, and there will be no reason to go back.

So here we are, getting close to two years after the FS25 release, and I still get the same question.

At some point, when reality keeps disagreeing with you, it becomes slightly embarrassing to continue waiting for reality to change its mind.

So I Added It Properly

I decided that if I was going to add FS22 support, I should not do another limited version. It needed the features people actually expect now: background terrain, water, roads, electricity, fences, trees, foliage—well, the whole baseline.

And here it is. FS22 now officially supports the complete baseline feature set in MapToPlay, and you can generate FS22 maps properly.

This is something Maps4FS never had. And honestly, without all the standardization behind MapToPlay, it probably never would have had it. The platform gave me the same rails I can now use for different games, and FS22 finally gets the result of everything I learned after leaving it behind.

FS22 is not old support brought back. It is proper support built with everything that came after it.

Enjoy—and thank you for pinching me over and over until I finally understood that I was wrong.

Stan, Developer of MapToPlay