Map exports across different games.
MapToPlay is built around one idea: capture real-world geography once, then shape it into game-specific exports. Here is where every integration stands, and what you want next.
Supported now
See what MapToPlay can generate and what you can author yourself for every game.
Vote for your favorite game
I read this list when deciding what to build next, and when the answer has to be no, I say so here with the reason.
- 82Euro Truck Simulator 2AcceptedIt's feasible to add it, but it will require new tooling for continuous projects (tiles); therefore, it will be added to the roadmap later.
- 48BeamNG.driveAcceptedFeasibility confirmed, added to roadmap. Stay tuned.
- 33Farming Simulator 19Under reviewAt this point, taking into account FS22/FS25 availability, I consider this game deprecated, but it depends on the actual votes.
- 15Cities: Skylines II
- 11Farming Simulator 17Not plannedAt this point, taking into account FS22/FS25 availability, I consider this game deprecated.
- 10American Truck Simulator
- 8Arma 2
- 7Transport Fever 3Under reviewWaiting for the release and updates about modding tools.
- 6Cities: Skylines
- 6Trainz Railroad Simulator 2019
- 5Transport Fever 2
- 5Microsoft Flight Simulator 2024
- 5Arma 3
- 5Assetto Corsa
- 5OMSI 2: Steam Edition
- 3MudRunner
- 2Stronghold 4
- 2Kart Racing Pro
- 1Arma: Cold War Assault Remastered
- 1Mortal Shell II
- 11/16384
- 1DayZ
For game developers
If your game could work with real-world terrain, I would genuinely like to talk, and not only about adding an export target. I have spent a long time on how real elevation, roads, and land cover turn into something playable, and I am happy to share any of it, look at what you are building, and work out what would actually help. Indie projects especially.