Meet the MapToPlay AI Assistant
I have added an AI Assistant that can explain MapToPlay, help you find controls, and answer questions about your account and projects.
The public product story lives here. Posts surface the clean updates. Devlog keeps the rougher engineering trail visible for people who want the deeper context.
I have added an AI Assistant that can explain MapToPlay, help you find controls, and answer questions about your account and projects.
The Road Constructor now gives you full control over gutters, curbs, sidewalks, islands, roundabouts, lane transitions, and working AI traffic in Farming Simulator.
It took me until 2026 to admit that FS22 was not going anywhere. It is now properly supported in MapToPlay, with the complete baseline feature set.
Task Units and storage are reusable capacity, not credits you lose forever. Here are the real Basic limits, exact FS25 and SnowRunner examples, and why those limits exist at all.
SnowRunner is ready. The full export came together in less than ten days, and FS25 got a pile of quality-of-life updates along the way.
Hundreds of fences, gates, and rocks are now ready to help you add more detail to Farming Simulator 25 maps with less repetitive work.
A candid look at why I rebuilt the MapToPlay editor, what has changed, and why Editor V2 is only the beginning.
Minecraft support is now live in MapToPlay, with exports available for turning real-world terrain into Minecraft worlds.
Project Zomboid exports are now supported, and game exports now include clearer README instructions plus machine-readable maptoplay.json metadata.
I added a shared Noteboard to MapToPlay: a simple place for cards, notes, images, todos, comments, and project planning.
Tasks and exports now use one shared Task units balance. It is a small change, but it should make MapToPlay feel clearer and fairer.
Messenger is not just another chat button. It is one of the pieces needed before Creator Hub can safely exist.
I added marker layers to the editor so small but important game-specific points can be placed directly on the map.
MapToPlay now lets teams save encrypted tokens and username/password pairs once, then reuse them when a workflow needs credentials.
Custom collections are now available in MapToPlay, starting with vector mapping: a reusable, community-powered way to control how OSM data becomes game content.
MapToPlay opens its doors for Beta on June 25 with Lines & Lanes: a new interactive road builder with configurable lanes, widths, textures, decals, and junction markings.
Open Alpha ends on June 8 while MapToPlay pauses briefly for infrastructure upgrades, polishing, and Beta features. The next return will be Beta, followed by full release without another break.
I am preparing bigger map support with heavy optimization work, and I am introducing fair-usage multipliers so large jobs stay possible without pushing smaller maps to the back of the queue.
I have added a lightweight Terrain Mesh export for external workflows, plus a new Preview Capture Orbit mode in the editor to make clean map previews much easier to produce.
After Maps4FS and everything it taught me, MapToPlay is finally open. A fully interactive platform for creating real-world game maps — now in open alpha.
MapToPlay is being built with community features from the start because trust, visibility, and reputation should not be bolted on later.