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Detailed road generation for Farming Simulator in MapToPlay

August 14, 2026 · 3 min read

The Road Constructor now gives you full control over gutters, curbs, sidewalks, islands, roundabouts, lane transitions, and working AI traffic in Farming Simulator.

Road ConstructorFarming SimulatorRoadsAI TrafficMapToPlay

Hey guys!

Remember the Lines & Lanes update? I said it was only the beginning. Well, here we are.

The Road Constructor has just received a massive update. Roads can now be built with much more detail. The result is ready to use in Farming Simulator.

See the new Road Constructor create detailed roads, islands, roundabouts, lane transitions, and working traffic.

Every Road Part Is Yours

You can now configure every part of a road. This includes gutters, curbs, sidewalks, and the outer edge.

Each part can have its own width, height, and texture. You can use any size you need. You can also use your own textures.

Nothing is locked to one road style. You can build a clean town road, a rough village road, or something made only for your map.

Roundabouts Are Fully Supported

The Road Constructor now has full support for roundabouts. Roads, markings, sidewalks, and the center area are generated as one complete result.

You can shape every connection. You can also configure the road parts around the full circle.

Meet the New Island Constructor

The Island Constructor is a completely new feature. It lets you create an island between any lanes.

You decide if the island should expand the road. You decide how both ends should look. You also decide what goes inside it.

Do you want trees or flowers? That works. Do you want the center covered by a mesh? That works too.

Lane Directions Create Working Traffic

Every lane can now have its own direction. The export uses this information to create the complete AI traffic network.

The traffic works in Farming Simulator right after export. You do not need to rebuild it by hand.

Road sections can also transition between different lane counts. The generated road changes its shape and keeps the lanes connected.

This Is Still the Beginning

I want to say that it is ready. The truth is that this is still the beginning.

There is much more I want to add. Railings and manhole covers are only two examples. I already have more ideas.

Procedural road generation is much more complex than it may look. Strange road shapes can reveal new cases. Your feedback is crucial.

If something looks wrong, or if a feature is missing, please tell me. As always, I am waiting for you on Discord and on the Forum.

Thank You

Once again, I want to thank you for your support. It is what keeps me moving.

I do not only mean Patreon subscribers, even though I adore every one of you. I mean every comment and every thank you on Discord too.

I see them. I read them. You know that is true. Sometimes they almost make me cry with joy.

Thank you, and see you later.

Stan, Developer of MapToPlay