Select the target before the tool
Most tools need a compatible visible layer or object. Select the layer, category, feature, terrain, or raster in Layers or Objects first, then choose the tool in Toolbox. The settings flyout changes to controls relevant to the active tool and target.
If a tool does nothing, check read-only state, target type, layer visibility, bounds, and whether a panel dialog is waiting for confirmation. Do not repeatedly click while a save or long terrain operation is still running.
Sculpt — 2
Select the working terrain, choose Sculpt, and set Circle or Rectangle, brush Size from 1 to 500 meters, and Strength from 0.05 to 1. Use the configured mouse bindings to Raise, Lower, Smooth, or Flatten while dragging over the terrain.
Use a small weak brush near roads, shorelines, foundations, and seams. Make short strokes and inspect from a low angle. Sculpt writes real terrain changes, so allow saving to finish before leaving the project.
Select — 3
Choose Select and click a vector feature, model, marker, or supported road control. Use the visible node handles to edit compatible geometry. Shift or the shown multi-select behavior lets you build a compatible selection for merge, copy, delete, or batch collection assignment.
Right-click a vector feature for its context menu. From there you can reach supported feature actions such as attributes, modifiers, copy, deletion, or category movement. Preserve Connections helps connected line nodes remain joined while editing a network.
Draw — 4
Select a vector category or compatible point-style gameplay target, then choose Draw. Click to place nodes for a Point, LineString, or Polygon according to that category. Press Space or use the on-screen finish action to complete multi-node geometry.
Keep Snap on when new nodes should join the grid or nearby compatible geometry, and Preserve Connections on for connected road or stream networks. Check the created feature in Objects and add or correct attributes before deriving terrain, raster, or collection work from it.
Cut — 5
Select a compatible polygon and choose Cut. Brush mode removes an area under a Circle or Square brush. Line mode cuts along a drawn path. Brush Size ranges from 4 to 100 meters; Complexity from 8 to 48 controls how much shape detail the cut can create.
Use the lowest complexity that preserves the needed boundary. Very detailed cuts add nodes that are harder to edit and may not improve the exported result.
Paint — 6
Select an editable raster layer and choose Paint. Brush mode paints continuously with a Circle or Rectangle from 1 to 250 meters. Freeform mode lets you outline the area to fill. Select a named indexed value when the raster defines labels, or enter a continuous value from 0 to 255.
Pixel perfect keeps edits aligned to raster cells. Show cursor value displays the value under the brush, and Show exact values exposes cell values for detailed checking. Choose a color map that makes the active value range easy to distinguish.
Paint Lock Mask can protect selected vector footprints from painting. Clear selected raster empties the target raster, so verify the layer name and use that action only when you intend to replace all current paint.
Road — 7
Road activates road-specific viewport targets after compatible lines have Buffer and a Roads collection assignment. Click an intersection, an existing island, a colored decal slot, an orange junction corner, a circular furniture slot, or a blue road-end marker to edit it in Collections.
To create an island, click a road once for its start and click the same road again for its end, then open Island Constructor. The complete FS22 and FS25 workflow is in Road Constructor, Junctions, Islands, and Furniture.
Transform — 8
Select a supported feature, model, marker, or furniture placement and choose Transform. Use Move to reposition the whole target and Resize for supported whole-object size changes. Y selects Move and U selects Resize by default.
Transform is for whole-object changes. Use Select node handles when only part of vector geometry should move. After transforming placed models or road furniture, inspect height and orientation at ground level as well as from above.