Hotkeys and Mouse Controls

Use the current default tool, view, action, modifier, camera, and sculpt controls, and safely customize or reset them.

Open and change shortcuts

Select Hotkeys in the Editor header. Find the command group, click its current key, then press the replacement key or combination. Clear a binding when you want no shortcut, and use the reset control to restore defaults.

The dialog is the authority for your current bindings. Shortcuts do not run while you are typing in a text field, and a conflicting custom binding can make one key perform a different action than the defaults below.

Default tool keys

The active tool is highlighted in Toolbox. Hover a tool to see its current shortcut before switching.

  • 1 — Navigate.
  • 2 — Sculpt.
  • 3 — Select.
  • 4 — Draw.
  • 5 — Cut.
  • 6 — Paint.
  • 7 — Road.
  • 8 — Transform.

Default camera keys

Camera controls use the Navigation speed from the Toolbox settings flyout. First person and Top-Down change how movement feels but keep these bindings unless you customize them.

  • W and S — move forward and backward.
  • A and D — move left and right.
  • Q and E — move up and down.
  • = and - — zoom in and out.
  • Left Shift — move faster while held.

Default view keys

A view shortcut toggles the same switch shown in View Options. Hold or use a wheel as shown on screen, point at the desired segment, and release to choose it.

  • G Grid; T Snap; R Preserve Connections.
  • V Vectors; C Textures; H Meshes; N Dense Meshes.
  • O Connections; B Bounds; J Highlight.
  • L Viewport focus; P First person; F Top-Down.
  • Backquote (`) opens the View wheel; Z opens the Visibility wheel.

Default edit keys

Copy and paste target the active compatible vector context. Paste geometry only is useful when the shape should be reused without carrying source-specific attributes or assignments.

  • Delete — delete the selected supported object or feature.
  • M — merge compatible selected features.
  • Ctrl+C — copy selected features.
  • Ctrl+V — paste copied features with their supported data.
  • Ctrl+Shift+V — paste geometry only.
  • Space — finish the current drawing.
  • Y — choose Sculpt Circle or Transform Move.
  • U — choose Sculpt Rectangle or Transform Resize.
  • Left Shift — Primary modifier; Left Ctrl — Secondary modifier.

Default Sculpt mouse bindings

The Hotkeys dialog lets you change which mouse button and modifier perform each sculpt action. Test a custom setup on an unimportant area and use Undo immediately if the result is not what you intended.

  • Left mouse button — Raise.
  • Right mouse button — Lower.
  • Middle mouse button — Smooth.
  • Primary modifier + middle mouse button — Flatten.