What collections are
A collection is a typed, game-specific library that the platform can load for the active team. Collections are separate from projects: a project stores your map data, while collections provide reusable rules, textures, templates, and asset catalogs that many projects can use.
Each collection shows its type, target game, optional engine, visibility, owner, use count, rating, favorites, storage size, and item count. Its contents depend on the collection family: mapping rules for vector mapping, textures for ground textures and roads, or model catalogs for placeable assets.
Browse collections
Open Dashboard -> Collections. Select Farming Simulator 22, Farming Simulator 25, Minecraft, or another supported game to load the compatible libraries for that game and the active team.
The catalog shows a section only when the selected game has a real default library for that type. Minecraft and Project Zomboid therefore show Textures and Mapping without empty Roads, Water, object, or export-template sections. Each visible section pins the platform default first and follows it with compatible custom collections.
- Ground textures: texture assets used for terrain surface categories.
- Roads: road-oriented texture or material libraries.
- Vector mapping: rules that classify vector features into editor layers, categories, colors, textures, and saved attributes.
- Water: water surface mapping entries used by the editor water tool.
- Trees, buildings, electricity, and foliage: indexed object catalogs used by the Editor collections panel.
- Export templates: downloadable template archives used by export generation.
Ownership and access
Collections can be built in by MapToPlay, owned by a user, owned by a team, public, or private. Built-in and default collections are maintained by the platform. Public custom collections can be browsed by other users. Private collections are intended for the owning team only.
Private collection access depends on the team tier. A blocked private collection is not selectable in the Editor. Upgrade access or switch the collection to public before relying on it in active work.
How the Editor and exports use collections
When the Editor opens a project, it fetches collections for the project target game and active team. The collection type determines where the data appears: vector mapping collections affect vector import and presentation, while object catalogs fill the Collections panel on the right side of the Editor.
When a vector layer is created from a source asset, the selected mapping collection ID can be stored on the layer metadata. Exports later use that metadata, the current layer state, and the relevant collections to resolve game-ready outputs. For export packaging details, continue with Exports and Export Templates.
Custom collections today
Vector mapping collections can be created for Farming Simulator 22, Farming Simulator 25, Minecraft, and Project Zomboid. Select the target game before clicking New collection; the saved collection remains tied to that game and appears in its collection catalog and editor workflow.
Farming Simulator 22 and 25 also support custom Road collections. Instead of building dozens of connected road assets in a form, download the working default package for the selected game, edit or add its schema entries and PNG files, repack the same structure, and upload the ZIP. The platform validates the package before exposing it to the Editor.