Choose a viewport preset
Open Editor settings in the header. Choose Performance for the lightest rendering, Balanced for ordinary editing, or Quality for the richest preview. A preset changes several terrain, texture, model, dense-mesh, lighting, and atmosphere choices together.
Start with Balanced. Switch to Performance when navigation stutters or the browser approaches its graphics-memory limit. Switch to Quality for close inspection or screenshots after the editing workflow is stable. These presets change the preview, not export detail.
Set the HQ tile window
HQ tile window controls how many native-resolution terrain tiles stay sharp around the camera. Choose 1, 3, 5, or 7. A larger window improves nearby terrain detail but uses more graphics memory and takes longer to update while moving.
Reduce the value first if terrain updates lag or the tab becomes unstable. Increase it only when you need to inspect a wider high-resolution neighborhood without moving the camera.
Fine-tune View Options settings
Open the settings flyout beside View Options for the detailed preview controls. Grid size and line thickness adjust the ground grid. Vector line style changes line presentation, and vector visibility controls help keep features readable through terrain.
Texture quality and texture window balance raster sharpness against memory. Model draw distance and instance limit control how far and how many ordinary placed models render. Dense-mesh draw distance and limit do the same for high-volume geometry. Lower distance and limits when a collection-heavy scene becomes slow.
These are visibility limits only. A model that is outside the current draw distance is not deleted and can still export.
What every View Options button does
Click a button to toggle it. Open its adjacent settings flyout only when the option has extra controls. Pin the flyout when it should remain open or enable autohide when it should collapse after you move away.
- Grid shows the ground reference grid. Its flyout sets Grid size from 1–100 meters and Line thickness from 0.5–4x.
- Snap makes compatible drawing and node moves align to the editor grid or nearby valid targets.
- Preserve Connections keeps shared line junctions connected while their nodes are edited.
- Vectors shows vector outlines and points. Its flyout offers Usual or Improved line style, Show through terrain or Terrain occludes, and the Vector window around the camera.
- Textures shows imagery and editable raster overlays. Its flyout sets Texture quality and the Texture window.
- Meshes shows ordinary placed 3D models. Its flyout sets Model draw distance and Instance limit.
- Dense Meshes shows high-volume generated or distributed geometry. Its flyout sets Dense draw distance and Dense instance limit.
- Connections shows vector network connection indicators used to inspect joined roads and lines.
- Bounds shows the full, playable, background, and transition boundaries available to the project.
- Viewport focus confines editor hotkeys to the viewport so a shortcut is less likely to fire while a panel has focus.
- First person switches to a ground-level inspection camera.
- Top-Down switches to a vertical map-editing camera.
- Highlight emphasizes the current selected or hovered target in the viewport.
Set interface and environment appearance
Open Appearance in the header. Under Interface, choose Auto, Light, or Dark. Auto follows the system theme. This preference belongs to your browser and does not change collaborators’ layouts.
Under Environment, choose Solid, Gradient, or Atmosphere for Sky style and turn Shadows off or on. Pick a lighting preset such as Clear sky, Soft daylight, Golden hour, Sunset, or Hazy, or adjust the controls until the preset becomes Custom.
Time of day changes sun elevation, Sun direction rotates the light, Haze softens distant contrast, Distance fog limits far visibility, and Exposure changes overall brightness. Use Reset environment to restore the standard preview.
Layout and local preferences
Use Layout -> Compact view for a dense interface. Use Unlock Layout and Edit Layout to rearrange windows, then Manage Layouts to save the result or make it your default. Reset to default fixes a workspace that became difficult to use.
Tool settings, hotkeys, panel state, environment, and many display choices are local to the browser. Project layers, geometry, terrain edits, modifiers, assignments, bounds, and placements are shared project data. History and Saving explains the difference in detail.